Volume III No. 1

A publication of the National Association of Theatre Owners

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Sensitivities and Game Rooms
The ADA – Two Possible
New Areas of Concern

by Steven John Fellman
NATO Washington Counsel

Multiple Chemical Sensitivities and Electro-Magnetic Sensitivities.
A person with a multiple chemical sensitivity suffers from impaired neurological, respiratory or other functions when exposed to certain chemicals. Many of us have experienced examples of a chemical sensitivity. If you walk into a building which has just been painted with an oil-based paint, you may find the odor to be extremely unpleasant and you may experience nausea. If you use a new cosmetic or fragrance, you may experience skin irritation. Persons with multiple chemical sensitivity suffer extreme reactions when exposed to certain chemicals.

Individuals with electro-magnetic sensitivities report that the indoor environment of certain buildings produce electro-magnetic waves which cause them to have significant adverse neurological, respiratory or other functional responses.

Recently, the Architectural and Transportation Barriers Compliance Board (the Access Board) published new guidelines for recreational facilities. Although motion picture theatres are not “recreational facilities” as defined in these regulations and are not covered by these guidelines, a discussion in the preamble of the guidelines regarding multiple chemical sensitivities and electro-magnetic sensitivities is relevant to cinema operators.

The Access Board noted that individuals with multiple chemical sensitivities and electro-magnetic sensitivities submitted a substantial number of written comments regarding the draft final rule. They reported that the use of certain chemicals in recreational facilities caused them to have adverse reactions and constituted barriers that denied them access to those facilities. They requested that the Board include provisions in the final rule to make such facilities accessible to persons with these types of disabilities.

In response to these comments, the Access Board stated as follows:

“The Board recognizes that multiple chemical sensitivities and electro-magnetic sensitivities may be considered disabilities under the ADA [Americans with Disabilities Act] if they so severely impair the neurological, respiratory or other functions of an individual that it substantially limits one or more of the individual’s major life activities. The Board plans to closely examine the needs of this population, and undertake activities that address accessibility issues for these individuals.

“The Board plans to develop technical assistance materials on best practices for accommodating individuals with multiple chemical sensitivities and electro-magnetic sensitivities. The Board also plans to sponsor a project on indoor environmental quality. In this project the Board will bring together building owners, architects, building product manufacturers, model code and standard setting organizations, individuals with multiple chemical sensitivities and electro-magnetic sensitivities and other individuals. This group will examine building design and construction issues that affect the indoor environment, and develop an action plan that can be used to reduce the level of chemicals and electro-magnetic fields in the built environment.”

Recently, the Small Business Administration met with representatives of industries affected by the ADA. Representatives of the restaurant industry, the hotel industry, the banking industry, sports arena operators, bankers, and NATO were invited to the meeting. SBA questioned the position that the Access Board had taken on certain accessibility issues. SBA asked whether the cost imposed on business to make certain types of accommodations exceeded the benefits to the disabled community. The industry groups attending the meeting expressed their concern over the fact that the Access Board did not seem to consider testimony presented during rulemaking hearings that showed that the scope of various accessible design requirements imposed by the Access Board exceeded the needs of disabled individuals. As an example, the hotel industry presented significant data on the lack of use of accessible rooms by disabled patrons. The industry contended that the Access Board regulations required hotels to build many more accessible rooms than are actually used. In the same manner, NATO presented the Access Board with data regarding the lack of use of wheelchair seating spaces and assistive listening devices in movie theatres. The NATO data indicated that the number of wheelchair spaces and assistive listening device headsets required for motion picture theatres greatly exceeded any possible need.

SBA representatives reported that the draft of the proposed revised ADAAG did not include any significant lowering in the requirements for accessible hotel rooms or accessible wheelchair seating in cinema auditoria even though there was no hard evidence controverting industry data. It was suggested that the administration needed to convince the Access Board of the intention of Congress that accessibility features be limited by demonstrated needs of disabled persons.

NATO will continue to track this issue and advise members of new developments.

How Accessible Are Your Game Rooms?
Many theatres are built with game rooms that are packed with the latest and greatest video games. In some game rooms, the ambience can be described as wall-to-wall games where patrons stand elbow to elbow amid the sounds of game world orchestrations. The ADA requires that game rooms be accessible to persons with disabilities. Your game room needs to have enough space so that a person in a wheelchair can travel throughout the game room and have access to the various machines. The accessible path of travel must meet ADAAG requirements.

The game rooms in most modern theatres are designed to meet ADAAG requirements. In some other industries that also have game rooms, wheelchair patrons have complained that they do not have a clear path of travel to the various games. Theatre owners should reexamine their game rooms to make sure that they are accessible.

 

 

 

 

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