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The
prequels
producer talks about
the remaining episodes,
his controversial views
on digital cinema, and what George Lucas might do after
he completes
the most successful movie series
in history.
by
Lisa Maccarillo
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Rick McCallum
remembers waiting in line for four and a half hours to see the
original Star Wars on its second day of release.
To now be consumed with producing a new set of Star Wars
films has given him total unequivocal brain damage,
he says.
Its so weird.
There seems to be no terminal point to creator and mythos gatekeeper
George Lucass vision. Star Wars has plunged
its tendrils deep into the psyche of every man, woman and child
who has, at some point, watched the twin suns set on the bleak
Tatooine desert or Tusken Raiders popping off shots at young
Anakin Skywalker in the thick of a hair-trigger pod race. Volumes
by such disparate voices as Joseph Campbell and Kevin Smith
have been written about it. Parents in whose retinas and imaginations
these images burned now watch their own offspring stage plastic
lightsaber duels in their backyards. While so much else has
drifted into nostalgia, Star Wars has remained a
living, breathing part of our cultural experience.
The film series has likewise helped realign the bones of filmmaking
itself. San Rafael, Calif.-based Lucasfilm Ltd. and Industrial
Light & Magic have pushed the digital envelope in pioneering
not only effects and digital sound, but also ancillary concerns,
and now the widening horizon of digital filmmaking and exhibition.
As with tales of his earliest efforts to make Star Wars,
Lucass vision persists beyond the roadblocks at his feet.
McCallums
own odyssey into the Star Wars universe began while
producing The Star Wars Trilogy Special Edition.
That was not only making a film, [it was] doing additional
sequences for a movie that I had seen 20 years ago when I had
literally just started in the business. That was weird. But
you get used to it, recalls the producer, who cut his
teeth working with such diverse artists as the late Dennis Potter
(Pennies From Heaven, DreamChild), Nicolas
Roeg (Castaway, Track 29) and David
Hare (Heading Home, Strapless).
Fans began lining up outside cinemas months ago in anticipation
of the May 16 release of Star Wars: Episode II
Attack of the Clones, but the outflow of information about
the two-and-a-half-year production seems to have been kept at
a relative minimum. The impression is that the schedule kept
the cast and crew too busy to do any talking. We shoot
in a very intense period of 60 days, says McCallum, pointing
out that most films on a comparable scale can sometimes shoot
up to 120 days. The key to making this schedule work is to instigate
no fewer than 36 set-ups a day, he explains. In
fact, we will not leave the set until weve done that.
If we finish at five then well leave at five. But if it
takes us to 11 or midnight, we will work until we get the actual
film that we need. We have about 2,200 shots in the movie, so
we need to do a minimum of 36 set-ups a day to achieve that.
To mount productions on the scale of 1999s Star
Wars: Episode I The Phantom Menace and its sequel,
Attack of the Clones, McCallum applied the same
logic that commanded his experience producing the award-winning
The Young Indiana Jones Chronicles TV productions.
Filmed over a period of four years in 30 countries, Chronicles
was treated by everyone involved as one long feature. We
had a really young crew, great people at the heads of departments,
and theyve actually been with us now for over twelve years,
says McCallum. When you have a schedule like that, youre
delivering an hour or a movie of the week every two and a half
weeks. It is absolutely relentless. It hones your skills in
an incredible way. So, we were never really daunted, other than
the reputation of carrying the mantle of Star Wars.
With 2,200 effects shots, the filmmakers could not afford to
lose any bit of information throughout the production process.
McCallum points out that they shoot every inch of every set
and store every costume throughout the 18 months of post production
and beyond. We structure our deals with our talent and
crew differently, says McCallum. Instead of the
traditional analog way of making a movie trying to find
a script, raising the money, going into pre-production, shooting,
and then nine months later youre out in release; our pre-production
continues throughout the whole making of the film. We shoot
the bulk of expensive stuff. We edit for about six weeks, we
rewrite, and then we go back and shoot for two or three days,
then we edit again. Its always subject to artists
availability but well make it work wherever they are.
If theyre in London, well go to London to shoot
blue screen. If theyre in Paris or Sydney or wherever
it is that they are, thats where well make it work.
This fluid production schedule required the filmmakers to come
up with creative ways to bring the actors back into the moment.
Because they live in a terrible blue screen and green
screen world anyway, we always have an enormous amount of art
work, he says. We do animatics on everything, which
are really very, very sophisticated, so they always understand
the background theyre in. Also, we use temp 3D paintings
in the background, especially on the reshoots and additional
shooting. Then theyll see a little bit of an animatic
of an action sequence, and theyll see where their place
is in that.
Though much of the key cast from Episode I including
Ewan McGregor as Obi-Wan Kenobi, Natalie Portman as Padmé
Amidala, Samuel L. Jackson as Mace Windu and Ian McDiarmid as
Palpatine returned for Episode II, the role of Anakin
ten years later had to be cast from scratch. The actor would
have to provide a visual link between Episode Is Anakin,
Jake Lloyd, and Sebastian Shaw, who played the unmasked Darth
Vader in Return of the Jedi. He would also need
to possess the inner restlessness the role demanded conflict,
vulnerability, rebelliousness. Add to that chemistry with Portman,
which was also essential. After an 8-month search in which casting
director Robin Gurland saw some 1,400 actors from across the
globe, a crucial piece of the puzzle fell into place when young
Canadian actor Hayden Christensen walked into the room. Hayden
had never met Natalie, McCallum explains. But he
was unique in that there were a lot of great actors, but the
minute he walked on the set, something happened between the
two of them. They did it. Hes such an interesting, nice
guy, not innocent, but a totally decent boy and yet theres
something damaged in him not in Hayden personally, but
theres a look and it was perfect. It was just one of those
weird things. Sometimes you have to discover that truth in the
film itself, and sometimes you just know it, for right or wrong.
In Episode II, explains McCallum, Anakin has grown into a Padawan
learner under the tutelage of Obi-Wan, but a tragic incident
on his home planet will cast a dark shadow across everything
that has come before and after. We met him when he was
8 years old, says McCallum. He is now 19. Hes
a grown man. Hes been studying to be a Jedi for 10 years,
and this is the beginning of what I would call the downward
spiral. We learn how and why Anakin actually does the things
that we know hes about to do, and there are some things
that he does in the film that are very disturbing.
Himself a parent of four, McCallum likens witnessing Anakins
transformation to the fears and frustrations of raising children.
Youre going to do the best for them that you possibly
can, he says. Youre going to provide the best
things in the world for them, all the love in the world, and
something may happen to one of them. You dont know whether
its genetic, environmental, whether its a single
event that happens, whether its peer pressure, whether
its ego, status, or whatever it is that drives all of
us, or a combination of all those things. Thats one of
the things were trying to understand what is happening
to Anakin. And then you realize, like anything in life, if you
love somebody, you care about them, theyre even heroic,
and yet they cant stop themselves. And thats what
Episode III will be about.
Beyond the nearly Sophoclean dimensions of the story, Episode
II encompasses enormous scope, filling out the Star Wars
universe with scores of new planets and characters. McCallum
grows excited when discussing the rich detail that digital filmmaking
has allowed them to bring to every frame. Episode II is the
first major motion picture created using a high-definition 24-frames-per-second
digital video camera and videotape rather than film. One
of the most interesting things is the sheer density of whats
going on in every frame, he explains. Theres
obviously the action and characters that drive the story, but
then there things going on in the background that are not complex
but just dense. We were able to load each frame with so much
information that it will take two or three times to really get
it, to see everything. Speaking strictly from a producers
point of view, that has to do with design and production. Its
so much fun. Whether its vehicles or creatures, theres
something going on thats also driving the subtext of the
movie.
One of McCallums favorite sequences in the film
a dramatic chase through a droid factory was written
and executed entirely on the spot. The producer recalls that
Lucas felt something was needed in the film at that moment.
On the way to the set, He said, Just get me a conveyor
belt and paint it blue, McCallum describes. So,
thats what we did. He started doing little sketches and
doodles. When we got there we had our first day of shooting.
We got a storyboard artist to come in. I sent our animatic artist
to a factory near San Francisco to do some research. And we
shot the sequence in four hours. And its one of the most
beautiful sequences in the movie. Everybody just took a gasp
and realized that, hey, if you dont put too much brain
damage into this, if you dont overthink it, and you make
it easy, you can do things like that.
The digital acquisition of images is something Lucas and McCallum
both champion passionately. McCallum compares the question of
celluloid film versus digital tape to the early-1990s revolution
from linear to non-linear motion picture editing. Technology
is only a tool, he says. If youre not talented,
it doesnt matter what format youre editing or shooting
on. And the issue of digital work for us was very apparent.
Its something that weve been pushing for seven-and-a-half
years. Virtually every one of the 2,200 shots [in Episode II]
has a digital effect in it. For us to shoot on film and then
spend $2 million scanning that film in before we can even begin
to manipulate it is absolutely absurd. Is it right for everybody?
That is a total subjective and personal choice. The issue now
is that we have a choice. And weve never had that opportunity
before. There is no way wed ever go back to film, not
for the kind of movies that we make. But much more importantly
to us, because we have total and absolute control all the way
through the process of the acquisition [and manipulation] of
images, is: how can we continue that process for the audience?
McCallum and Lucas believe the final frontier in this digital
universe is exhibition projecting a digital motion picture
in the full array of detail of which it is capable. Though only
a handful of auditoriums worldwide are currently equipped with
digital cinema projectors, McCallum holds out hope that moviegoers
themselves will change that.
Theres an audience that actually understands the
difference, he says. When we opened Star Wars
Special Edition, instead of opening in 5,000 theaters,
we said, No, we will only open in digital sound theaters,
of which there are about 1,850. No one expected that movie to
work on any level whatsoever and it went on to gross $550 million
dollars. We did the research as well as Fox. People were willing
to get in a car and drive an hour to listen to it in a digital
theater. That was a commitment that an average audience has
never been given the respect to understand that they will make,
especially if theyre young.
McCallum is convinced digital cinema will play a much larger
role in exhibition by the time Episode III debuts in 2005. I
think at the end of the day there are going to be watershed
events, he says. If its not us, its
going to be Jim Cameron. If its not Jim Cameron, itll
be Bob Zemeckis. If its not them, itll be Francis
Coppola. All of them are committed to shooting on digital. Because
the issues right now are about paranoia and money. Theres
fear, which always leads to the dark side, and this issue of
who is ultimately going to pay for it. And those are complicated
issues. The studios will kick and scream because they dont
want to pay for it. The theater owners, personally, in my opinion,
shouldnt pay for it. But they will also gain immeasurably
from it. People will find the quality, and if they cant
find it in a theater, theyll find it on their own, but
it will never replace the experience of going to the movie.
As Episode II winds down toward release, Lucas and McCallum
are already making arrangements for Episode III where
theyre going to shoot it (Fox Studios in Australia), how
its going to look (through preliminary animatics). The
12-year commitment McCallum made at the start of this saga is
in its home stretch. And for Lucas, in many ways the ultimate
independent filmmaker, Episode III will mark the end of a tremendous
journey. I think the legacy of Star Wars is
such a phenomenal achievement that he will always have,
says the producer. He has been able to set up three companies
that have redefined the nature of visual effects, sound and
production. And what is really interesting is that I dont
think well begin to see what George Lucas can do until
he finishes the Star Wars saga. I think people will
be blown away because at heart hes still very much of
an experimental, low-budget filmmaker. Hes much more comfortable
doing THX-1138 than he is Star Wars.
I think that once this is all over we will just begin to see
him as an artist. Phenomenal things are going to come out of
him. I dont think they will be very commercial; but I
think theyll be phenomenal.
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