Small Steps and Standards
The American View Part II

by Michael Karagosian
NATO Digital Cinema Consultant

Editor’s note: The following is the latter half of a Dec. 5 presentation delivered by Michael Karagosian to the Content Module of the European Digital Cinema Forum in Stockholm.

Small Steps. It’s nice to think that if we had the right standards and the right technology today, that everything would just plug together and work together, we wouldn’t have to have these long meetings about digital cinema, and wouldn’t life be just grand.

But the ideal world does not exist, and as it turns out, digital cinema systems can be very complex.

To appreciate this complexity, let’s look at the Digital Cinema Functional Block Diagram produced by DC28. While this drawing is due for a few tweaks, it has largely survived the test of time — all of one year. I don’t want to get into the details of this diagram, but as you can see, this isn’t as simple as baking cookies. And this diagram only addresses the store-and-forward model for digital cinema. It doesn’t show streaming media. Given this complexity, perhaps it’s smart to compartmentalize our features, to think of our systems in layers, and to grow into this effort in small steps.

To see how we can do this, let’s look at the decisions that lie before us for store-and-forward images:
- Image resolution
- Pixel grid
- Aspect ratio
- Color depth
- Color primaries
- Color temperature for white
- Color coding
- File format
- Compression format
- Encryption algorithm
- Encryption method
- Content packaging
- Distribution packaging
- License format
- License distribution
- Digital Rights Expression format
- Digital Rights Expression distribution
- Metadata

This list is quite large, and it doesn’t address interface development. We need to look hard at those decisions that are important for day-one operation, and how we can bring flexibility to those most likely to change as our systems mature.

Standards. We have a lot of work ahead of us from a standards perspective.

How are we to do this?

Our file formats, our encryption format, our method for packaging content, our method for distributing content, our license format, all of these should be developed as firm foundations upon which we can build interoperable systems. To make these foundations firm, we need standards.

It’s easy to agree that we need standards. The issue before us, however, is standards by whom. I expect a letter to be released soon, signed by the major exhibition organizations around the world, stating their desire for uniform standards. We cannot afford to have different and contradictory standards from multiple standards bodies.

There are several standards organizations today that have entered or wish to enter the digital cinema standards space. Certainly, organizations such as the EDCF will become exceptionally valuable in organizing regional input for a worldwide standards effort. You are to be applauded for making this effort.

Coordination of standards bodies is the key for developing uniform, world standards. But who will lead? That is one of the larger questions that lies before us today.

Consider again the complexity of digital cinema systems. We will not solve the issues that lie behind these complex systems by having more meetings. We need to enable our manufacturers with our requirements, so they can sort out the details. But we also need to maintain an organized standards effort. Without it, these same manufacturers have no reason to cooperate. We as users can jump up and down and shout for standards, but without cooperation at the manufacturing level, we will not have standards.

Recognizing the need for standards in 1999, SMPTE organized the DC28 Technology Committee for Digital Cinema. DC28, in turn, formed a set of study groups, chartered to identify the best ways to go about digital cinema. DC28 may not have produced a clear set of pointed answers, but it has uncovered the needs of both studios and exhibitors in a digital world. DC28 has also created a valuable dialog between manufacturers and users. One manufacturer very recently told me that they couldn’t have confidently developed their particular product for the digital cinema market had they not had the benefit of attending DC28 meetings.

For those areas where we can borrow methods and technology, such as the obvious potential of building upon existing standards for streaming media, there will be few problems in moving ahead. But without an opportunity to prove new methods and new technologies in the field, standards will be meaningless.

DC28 has been criticized for not quickly creating standards. But let’s remember that for store-and-forward, which is the particular area that DC28 has been focused on, we wish to replace a working 100-year-old technology with a digital version that, with luck, will offer another 100 years of functionality. We will not get there overnight, but we will get there, one step at a time.

Among the first standards I hope to see DC28 address are the mastering and distribution of content. Jerry Pierce will have an opportunity to speak later as chairperson of the DC28.2 Mastering group.

Lately, my own work has been focused on the data packaging problem. It has been a pleasure to work on this effort with EVS of Belgium. This is a relatively new packaging discussion that we have undertaken, and we are just bringing it into DC28. I can report that we are making good progress as a group, but as with any effort, we need to expand our discussions and seek wider support.

I also want to note that EVS is not the only European company who has made an impact on DC28 activity. Octalis, also of Belgium, has made significant contribution to the DC28.4 security systems effort.

International coordination is what will make our standards effort strong. SMPTE DC28 understands this, and while never intending to exclude others, we are seeking a dialog with groups such as the EDCF so that we can work together in a very meaningful and productive way. The proof is that many of us who are involved in DC28 are here in this room today.

Conclusion. In conclusion, let’s recognize the significance of the tasks before us, and the potential impact on the worldwide distribution of entertainment. Film has enjoyed a 100-year history, and has given us a universal format by which we can sell both entertainment content and entertainment equipment worldwide. Let’s do our best to develop long-lived universal formats as the cinema enters the digital world.

 

 

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