Volume II No. 12

A publication of the National Association of Theatre Owners

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Demystifying Digital Cinema Part 3:
'Future-Proof': Myth Or Reality?

by Michael Karagosian
NATO Digital Cinema Consultant

The last two articles (Part 1) (Part 2) in this series introduced the ideas of a “data model” and a “broadcast model” in order to compare their features. The second of those articles suggested that those working with digital cinema might find greater economic advantages by borrowing from the data world rather than from the broadcast world.
Now that we have at least one good idea in our pocket for reducing system cost, let’s explore the idea of making our system “future-proof.”

One of the most debated aspects of digital cinema today is the quality level required. With film, the concept of quality has been simple – deliver the best image you can within the allotted space on the film frame.

Unfortunately for film systems, “the best you can” is not always the “best we wish it could be.” Film systems are inherently analog in nature, and high-volume replication of movies does not readily deliver the same quality of picture captured by the cinematographer.

One of the touted advantages of digital systems is that they do not inherently introduce a loss in quality when copies are made. In fact, it is well within the technology to have lossless quality in distribution. It would appear to follow that digital distribution is the cinematographer’s dream come true – giving the cinematographer the potential to deliver to our theatres the exact images that they capture.

Ideally, this is true. But in our less-than-ideal real world, some compromises are made. These compromises are due largely to the limitation of today’s technology, and manifest themselves in terms of limited resolution, limited color space and quality limitations introduced by reformatting and compressing the data. These limitations can be overcome, but at a price. Thus, high quality has a cost associated with it, and is not inherent, after all, in our digital cinema systems.

All of this sparks the debate consuming Hollywood of late: “Is digital cinema technology good enough to implement widely today, or should we wait to implement improved technology at a later date?” This question can be reframed as, “Does digital cinema only need to replicate the level of quality that we see with celluloid today, or should the goal of digital cinema should be to distribute the best that is possible?”

Ideally, wouldn’t it be nice if we could separate the issues of distribution quality from those of the display quality allowed by our cinema system? In other words, we would like to allow our system to accommodate the more technologically sophisticated content a studio might deliver at any point in the future. The system may not be able to reproduce the full quality intended when receiving this more sophisticated content, but it would display the movie to the best of its ability. As it turns out, this isn’t such a fanciful idea.

The video projector world already has the “resizing” feature, which allows a projector to reformat incoming video to match the native capability of the projector. By “native,” we mean the inherent technology that the projector is based upon. The native technology introduces limitations in terms of resolution, color, brightness and contrast. The job of the resizer is to reformat the incoming video so it can be displayed at its best given the native technology of the projector.

Today’s digital cinema projectors also incorporate resizers. The native resolution of installed projectors is currently 1280 x 1024, but in practice, digital movies are commonly delivered with a resolution of 1920 x 1080, higher than that of the projector. (In the future, even higher resolution images may be delivered.) The projector displays the higher resolution image by resizing the image to match its native resolution.

Resizing is an important part of the digital cinema projection process. It introduces a degree of flexibility that makes it somewhat future-proof. Note the “somewhat.” If we should want to send the projector an image that is larger than what the resizer can support, then we’re out of luck. It then becomes time to buy a new projector.
Obviously, we want to mitigate if not eliminate the issue of having to buy a new system whenever the digital format changes. There are several ways to accomplish this. One is to use the broadcast-style server and resize the image so it can be sent to the projector (Figure 1). This method can accommodate a variety of projectors, each requiring images to be in a specific and different format. But with this “broadcast” model, the projectors may not be interchangeable, i.e., one may not be able to move the projector from one auditorium to another.

Another method is to look into our crystal ball and implement a projector that can accommodate the likeliest higher-resolution future formats. This can work for both broadcast and data models but, as we addressed in the prior article of this series, the “data model” (Figure 2) offers a more cost-effective approach. There are other very compelling methods for making the server-projector system future-proof; all are “data model” variants, but we’ll forego detailed descriptions of these so as not to lengthen an already lengthy column.

We should keep in mind that there are several goals for future-proof systems. To compete with ever-evolving home entertainment technology, we need to allow for eventual quality improvements – but we want these improvements to be backwards-compatible so as not to obsolete older equipment. The concept of “future-proofing” is also compelling in that it becomes an enabling factor in achieving “single-inventory movie content” (movies distributed in a single format that all digital cinema systems can utilize), which will be of benefit to both exhibitors and distributors. Altogether, that’s a tall order to fill, but one that’s certainly worth pursuing.

 

 

 

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